![]() It measures sequential reads/writes speed,measures random 512KB, 4KB, 4KB (Queue Depth32) reads/writes speed,select test data (Random, 0Fill, 1Fill). With how fast SSDs have become, particularly NVMe SSDs, having a slow CPU can impact your SSD's ability to operate at maximum speed.Īs more and more games require a count on fast storage for better gaming performance, this benchmark could prove to be a handy utility for seeing which SSDs are best for gaming in the future. CrystalDiskMark is a small HDD benchmark utility for your hard drive that enables you to rapidly measure sequential and random read/write speeds. The Steam system requirements do note that a 3 GHz quad-core processor is required because of potential bottlenecks by the CPU on fast storage. That probably won't mean higher FPS, but having a faster SSD will make games startup faster as long as your CPU isn't the bottleneck. These scores effectively mean that the Intel Optane drive - out of the four drives - can provide the best gaming performance for your system, with the 860 EVO having the slowest potential gaming performance. WD_BLACK™ SN750 NVMe 500GB (PCI Express 3 M.2) Samsung® SSD 980 PRO 500 GB (PCI Express 4 M.2) One can only hope that NVIDIA and AMD will work with developers to implement this technology in future joint titles.Intel® Optane™ SSD 900P 280 GB (PCI Express 3 M.2) Still, the technology has yet to become widespread. However, the game did offer a taste of the fast loading times we can expect in future PC ports and AAA titles. Currently, there is only one game, Forspoken, that supports the DirectStorage API, and it has not been particularly well received. The Microsoft DirectStorage 1.2 API was released in April of this year, but it will be several years before it is fully implemented in major applications such as games. This illustrates the enormous potential of the new Gen5 SSDs in conjunction with optimized drivers and updated versions of the DirectStorage API. With the updated drivers, it only took 0.20 seconds. Without the new drivers, the scene loading time was 0.24 seconds. A significant improvement in FPS (frames per second) rates in various games was noted here, indicating that graphics processing is faster and smoother. ![]() These new drivers have helped to reduce load times even further and improve overall system performance. NVIDIA’s new drivers have been noted to further improve performance. This is an important aspect because faster transfer rates can lead to shorter load times and overall better performance in games. This difference shows that the Gen5-SSD has a higher bandwidth and can thus transfer data faster than the Gen4-SSD. The Gen4 SSD achieved a maximum bandwidth of 22.26 GB/s, while the Gen5 SSD had a maximum bandwidth of 28.09 GB/s. A clear difference in bandwidth between the Gen5 and Gen4 SSDs could be seen. The DirectStorage API of version 1.2 already leads to a significant performance increase by moving the copy directly into the compute queue after GPU decompression. Microsoft DirectStorage 1.2 performance with Gen5 & Gen4 SSD (NVIDIA 535.50 driver): Microsoft DirectStorage 1.2 performance with Gen5 & Gen4 SSD (NVIDIA 532.03 driver): ![]() Implementing these optimizations will enable faster transfer of data between the SSD and the system, resulting in improved performance overall. The optimizations included in this driver are aimed at improving the data throughput and response time of SSDs, especially when processing large amounts of data. This API allows for improved use of SSD hard drives and provides a number of optimizations that should significantly improve SSD performance. The NVIDIA driver, version 535.50 BETA, is an updated version of the driver specifically designed to support the Microsoft DirectStorage 1.2 API. ![]() This video highlights the benefits of a Gen5 SSD compared to a Gen4 SSD and shows how current performance is optimized by the latest version of the API, which is used in conjunction with optimized NVIDIA GPU drivers. Compusemble recently released a new video using the DirectStorage GPU Decompression benchmark.
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